A Tuesday-Night Playlist

The Sound of It

A short curated playlist for the week before game night, for the players who want to walk in already in the right headspace.

Andreas will run the music at the table. This page is for the in-between — the Tuesday afternoon while you do the dishes, the Saturday-morning drive, the moment you want to put on something that feels like the world we're about to be in. It's all freely available. None of it costs anything. None of it spoils anything. Queue what grabs you, ignore the rest.

Below: five moods, each with a few specific tracks and where to find them. Drop your favorites into a single playlist on whatever app you use, hit shuffle, and there you go.

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Where the music comes from

If you've played any of these games, the soundtracks will already feel like home. If you haven't, you're about to discover that video-game composers have been writing the best fantasy music for two decades and nobody told you.

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Five Moods

The Road

For the early stretch of the night, when the party has just left wherever they were, and the world is opening up in front of them. Big strings, slow swells, a horn distant in the mix.

The Tavern

For the warm parts. Fire, mugs clinking, a fiddler nobody's really listening to in the corner. Low and friendly. This is the music you want playing while the party orders the second round.

The Fight

For when things get loud. Choral stabs, percussion, urgency. Trailer-music maximalism is not a sin.

The Watching Wood

For the dread parts. Slow, low, the floor never quite settles. You're not sure what the bad thing is yet, but the bad thing is there.

The Long Way Home

For the end. Bittersweet, big, the credits-are-rolling feeling. Whatever happened, you survived it. Save these for after the session, when the table is winding down and you don't want it to be over yet.

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How to actually use this

Andreas handles the music at the table. This page is just for the week before — vibes, not assignments.

A week before we play, a letter will arrive at your house. Open it alone. Do not compare notes with the others until you reach the Trade Way.