Logistics & Frequently Asked

Game Night, In Plain English

What to bring. What to expect. What's optional. The questions players actually ask, answered without ceremony.

This is the page for the practical stuff — the questions you have at 11pm the night before, when the rest of the site has put you in a fantasy-novel headspace and you suddenly remember you don't know whether you're supposed to bring dice. The answer is no. You don't have to bring anything except yourself. The rest is below.

Tap a question to see the answer. Skip whatever doesn't apply.

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The Basics

When and where?

Andreas will ping the group once the date locks in — we're aiming for a Saturday evening, around four hours. Probably at his place; possibly at Oscar's if we want to lean all the way into the tavern of it all. Either way, you'll get a calendar invite the moment the day is fixed.

What do I need to bring?

Yourself. A printed character sheet — either the one the interactive builder spits out, or the tea-stained version Andreas mails you a week before. A drink, if you like. Optional: dice if you have them, a pen for taking notes. Andreas has dice for everyone — bringing your own is a vibe, not a requirement.

How long does it run?

Roughly four hours, with a break for food in the middle. If we're flying we'll keep going. If everyone's tapped out we'll wrap. Nobody is graded on completion.

I've never played D&D before. Is that OK?

Yes — the night is built for newbies. Half the table will be in the same boat. The first twenty minutes are designed to teach you the mechanics by doing them, not by being lectured. If you want to read ahead, the New Here? page has the full crash course. If you don't, you'll pick it up at the table. Andreas runs it like a host, not a referee.

I've played D&D before. Anything for me?

Plenty. There are deep cuts and easter eggs throughout — especially if you've spent time in Baldur's Gate 3 or Skyrim. The kindest thing you can do for the table is pace yourself. Let the newbies figure out their characters; don't optimize too hard; let a moment land before you reach for a rule.

What if I have to miss the night?

We'll mourn for three minutes and run with the people who showed. If this becomes a recurring thing (and it might), you'll get another shot.

The Character

Do I have to read everything on this site?

No. The minimum is: pick a character (or grab one of the ten ready-to-play options on Your Character), and skim that archetype's detail page. That's it. Everything else is optional — for players who want more.

I picked a character. Now what?

Email Andreas — every archetype detail page has a "This one is me" button at the bottom that drafts the email for you. He'll fill in the last few details with you in chat. A week before the game, you'll get a tea-stained letter in the mail with your character's hero prop tucked inside.

I want to build my own. Where do I start?

The Build Your Own page has the full guide — pick a species, pick a class, write three paragraphs about why your character left home. Or use the interactive builder — same flow, just guided step by step, with a printable sheet at the end.

What if I want to change my character at the last minute?

Tell Andreas. We'll figure it out. Worst case: grab one of the ready-to-play archetypes the morning of, and play it cold. The pre-rolls are designed for exactly that — every detail is filled in, you just pick up the sheet and play.

Two of us picked the same archetype. Is that a problem?

Nope. Two Reluctant Heirs walk into a tavern is a premise, not a problem. We'll reskin one slightly so they don't share a name, and the night gets richer for it.

At the Table

Do I have to roleplay?

No. You can play it straight — combat, exploration, problem-solving — and have a great time. Roleplay deepens the experience but it's not required. If you do want to lean in, no Shakespeare necessary; the bar is "talk in your character's voice for one moment per scene." Most players surprise themselves.

What if I don't know what to do on my turn?

Andreas will help you. Newbies get the lightest possible hand — he'll narrate your options if you freeze. Combat is faster than it looks once you've done a round of it. If you want a preview, the sample scene on the New Here? page shows exactly what a turn looks like.

What about my phone?

Use it for whatever, including looking up rules — Andreas does the same. The only ask is that you stay engaged when it's somebody else's turn. D&D is a group game and the magic happens in the room, not in your DMs.

Will there be cursing? Violence? Adult content?

Yes to combat — it's an adventure, not therapy. Goblins die and worse. Cursing is encouraged but not required. The story has horror elements (a cult, a cosmic-horror reveal in the back half) — nothing nightmarish, but if you have specific limits Andreas should know about, send him a private note in advance and he'll route around them.

Food and drink?

Yes. Bring snacks if you want, or sit down hungry — there'll be food and drink at the table. Beer, wine, liquor, soft drinks all available. Nobody's been dragged out of a session by their wife yet.

How "in character" am I supposed to be?

However in-character you want. Some players narrate in third person ("Cassian draws his sword and steps forward"), some commit to a voice ("I'll handle this — stand back"), some just describe their actions in plain English ("I attack the goblin"). All of those are correct. Mix and match across the night.

Will there be music?

Yes — Andreas handles the music at the table. There's also a small curated playlist on this site for the week before the game, if you want to walk in already in the right headspace. Doing the dishes Tuesday night while a Skyrim track plays is a legitimate way to prepare for game night, and you have permission.

The Bigger Picture

Is this a one-shot or a campaign?

One-shot for now — a complete adventure in one evening. If everyone has a great time, it could become recurring: one session every month or two, picking up from where we left off. Several of the archetypes have hooks designed to extend into a longer campaign if we want to.

Can my partner come?

Yes. Some wives are likely joining. The site's voice tilts dad-jokey but the night is for everyone. If a partner wants in, send their info to Andreas the same way you'd send your own and we'll get them set up.

Why is this site so over-engineered?

Andreas had fun building it. The website is half the point. The other half happens at the table.

What's with the seven-pointed-star watermark in the corner of every page?

You'll find out at the table. Don't compare notes with the others until you reach the Trade Way.

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Anything else? Mail Andreas — he'll get back to you faster than this site loaded.

Email Andreas →

A week before we play, a letter will arrive at your house. Open it alone. Do not compare notes with the others until you reach the Trade Way.